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Spherical harmonic transform hash

This document specifies a spherical harmonic transform (SHT) hash, which is intended to be a compact method of encoding a spherical panorama preview. It is based on the BlurHash specification for DCT-based 2D image previews.

There are three steps for creating a SHT hash:

  1. Calculate real spherical harmonic transform coefficients
  2. Encode with compact binary encoding
  3. Encode binary data as Base-83-encoded string

Spherical harmonics form an orthogonal basis for representing a function on the sphere. Combined with coefficients for each harmonic, they can be used to represent a frequency-space approximation of such a function, without boundary effects. There are multiple normalization conventions for spherical harmonics; the $4\pi$ convention is used here. Since JavaScript does not natively support complex numbers, real harmonics with separate real sine and cosine coefficients are used.

Spherical harmonics, $Y_{\ell m}$, are defined for $\ell \in \mathbb{Z}^+$, with $|m| \leq \ell$. For each $Y_{\ell m}$, there is a corresponding $f_{\ell m}$ coefficient. When these coefficients are represented in a pair of matrices (one for the sine coefficient and one for the cosine coefficients) with rows indexed by $\ell$ and columns indexed by $m$, the upper triangle of the matrix is zero. Additionally, the $\ell = m = 1$ coefficient in the sine matrix is always 1 in the $4\pi$ normalization convention, which is why it is used here. Spherical harmonic coefficients are calculated separately for each color channel. Once calculated, the sine and cosine coefficients are stored in 1D arrays using row-first ordering with the upper triangle of the matrices excluded. The coefficient arrays also excludes the first row and column of the coefficient matrices since their contents are always zero, except for the $\ell = m = 1$ sine coefficient, which is always 1 (as previously mentioned). The 1D cosine coefficient array is appended to the 1D sine coefficient array, for each of the color channels.

The maximum coefficient magnitude is then found across the color channels, and this value is used to normalize the coefficients in the range $[-1, 1]$. The normalized coefficients are then multiplied by 9 and converted to integers, thereby quantizing the coefficients as integer values. These signed integers in the range $[-9, 9]$ are then converted to unsigned integers in the range $[0, 18]$ by adding 9. For each coefficient, the color channel values are packed into a single number in the range $[0, 6859]$ using $R \cdot 19^2 + G \cdot 19 + B$. This number is then Base-83-encoded into a pair of characters. Color is encoded and decoded using gamma-compressed sRGB values, for simplicity.

The final SHT hash string is constructed by combining the Base-83-encoded coefficients with a prefix. The first character in the prefix contains the max $\ell$ value for the coefficients, encoded as Base 83. For Pannellum, this is currently fixed at $\ell = 5$. The next character contains the maximum coefficient value, which was used in the normalization. The value is divided by 255 to normalize it to the range $[0, 1]$. This value is then multiplied by 82 and quantized as an integer, before being Base-83 encoded. For $\ell = 5$ this string is 74 characters in length.

Base 83

A custom Base-83 encoding is used. Values are encoded individually, using one or two digits, and concatenated together. Multiple-digit values are encoded in big-endian order, with the most-significant digit first.

The character set used is 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#$%*+,-.:;=?@[]^_{|}~.