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@@ -49,10 +49,20 @@ function Renderer(container, image, imageType, video) { |
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this.init = function(haov, vaov, voffset, callback) { |
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var s; |
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// This awful browser specific test exists because iOS 8 (like IE 11) |
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// doesn't display non-power-of-two cubemap textures but also doesn't |
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// throw an error (tested on an iPhone 5c / iOS 8.1.3). |
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if (!(this.imageType == 'cubemap' && /(iphone|ipod|ipad).* os 8_/.test(navigator.userAgent.toLowerCase()))) { |
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// This awful browser specific test exists because iOS 8 and IE 11 |
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// don't display non-power-of-two cubemap textures but also don't |
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// throw an error (tested on an iPhone 5c / iOS 8.1.3). Therefore, the |
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// WebGL context is never created for these browsers for NPOT cubemaps. |
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// Under iOS, the CSS 3D fallback renderer will be used; under IE 11, |
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// an error message will be displayed. |
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if (this.imageType == 'cubemap' && |
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(this.image[0].width & (this.image[0].width - 1)) != 0 && |
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(navigator.userAgent.toLowerCase().match(/(iphone|ipod|ipad).* os 8_/) || navigator.userAgent.match(/Trident.*rv[ :]*11\./))) { |
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if (navigator.userAgent.match(/Trident.*rv[ :]*11\./)) { |
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console.log('Error: IE 11 doesn\'t support non-power-of-two cubemaps.'); |
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throw {type: 'no webgl'}; |
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} |
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} else { |
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// Enable WebGL on canvas |
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gl = this.canvas.getContext('experimental-webgl', {alpha: false, depth: false}); |
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} |
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