Przeglądaj źródła

Add background color support for multires panoramas.

pull/567/head
Matthew Petroff 6 lat temu
rodzic
commit
c979ff362e
2 zmienionych plików z 20 dodań i 11 usunięć
  1. +6
    -5
      doc/json-config-parameters.md
  2. +14
    -6
      src/js/libpannellum.js

+ 6
- 5
doc/json-config-parameters.md Wyświetl plik

@@ -303,6 +303,12 @@ WebGL renderer.
Specifies the key numbers that are captured in key events. Defaults to the
standard keys that are used by the viewer.

### `backgroundColor` ([number, number, number])

Specifies an array containing RGB values [0, 1] that sets the background color
shown past the edges of a partial panorama. Defaults to `[0, 0, 0]` (black).
Does not work for `cubemap` panoramas.



## `equirectangular` specific options
@@ -336,11 +342,6 @@ and the equirectangular image is not cropped symmetrically.
If set to `true`, any embedded Photo Sphere XMP data will be ignored; else,
said data will override any existing settings. Defaults to `false`.

### `backgroundColor` ([number, number, number])

Specifies an array containing RGB values [0, 1] that sets the background color
shown past the edges of a partial panorama. Defaults to `[0, 0, 0]` (black).



## `cubemap` specific options


+ 14
- 6
src/js/libpannellum.js Wyświetl plik

@@ -321,6 +321,11 @@ function Renderer(container) {

program.drawInProgress = false;

// Set background clear color
var color = params.backgroundColor ? params.backgroundColor : [0, 0, 0];
gl.clearColor(color[0], color[1], color[2], 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);

// Look up texture coordinates location
program.texCoordLocation = gl.getAttribLocation(program, 'a_texCoord');
gl.enableVertexAttribArray(program.texCoordLocation);
@@ -354,7 +359,6 @@ function Renderer(container) {
// Set background color
if (imageType == 'equirectangular') {
program.backgroundColor = gl.getUniformLocation(program, 'u_backgroundColor');
var color = params.backgroundColor ? params.backgroundColor : [0, 0, 0];
gl.uniform4fv(program.backgroundColor, color.concat([1]));
}

@@ -707,8 +711,9 @@ function Renderer(container) {
function multiresDraw() {
if (!program.drawInProgress) {
program.drawInProgress = true;
gl.clear(gl.COLOR_BUFFER_BIT);
for ( var i = 0; i < program.currentNodes.length; i++ ) {
if (program.currentNodes[i].textureLoaded) {
if (program.currentNodes[i].textureLoaded > 1) {
//var color = program.currentNodes[i].color;
//gl.uniform4f(program.colorUniform, color[0], color[1], color[2], 1.0);
@@ -1035,9 +1040,12 @@ function Renderer(container) {
this.image = new Image();
this.image.crossOrigin = crossOrigin ? crossOrigin : 'anonymous';
var loadFn = (function() {
if (self.image.width > 0 && self.image.height > 0) // ignore missing tile to supporting partial image
if (self.image.width > 0 && self.image.height > 0) { // ignore missing tile to supporting partial image
processLoadedTexture(self.image, self.texture);
self.callback(self.texture);
self.callback(self.texture, true);
} else {
self.callback(self.texture, false);
}
releaseTextureImageLoader(self);
});
this.image.addEventListener('load', loadFn);
@@ -1086,9 +1094,9 @@ function Renderer(container) {
function processNextTile(node) {
if (!node.textureLoad) {
node.textureLoad = true;
loadTexture(encodeURI(node.path + '.' + image.extension), function(texture) {
loadTexture(encodeURI(node.path + '.' + image.extension), function(texture, loaded) {
node.texture = texture;
node.textureLoaded = true;
node.textureLoaded = loaded ? 2 : 1;
}, globalParams.crossOrigin);
}
}


Ładowanie…
Anuluj
Zapisz