Procházet zdrojové kódy

force reduction of linkage via freeing references

pull/67/head
mko před 9 roky
rodič
revize
8c4ec7bd1e
3 změnil soubory, kde provedl 53 přidání a 63 odebrání
  1. +2
    -0
      .gitignore
  2. +29
    -41
      src/js/libpannellum.js
  3. +22
    -22
      src/js/pannellum.js

+ 2
- 0
.gitignore Zobrazit soubor

@@ -3,3 +3,5 @@ build/**
.DS_Store
utils/multires/output
utils/multires/target.jpg
.idea
utils/build/npm-debug.log

+ 29
- 41
src/js/libpannellum.js Zobrazit soubor

@@ -66,7 +66,7 @@ function Renderer(container, image, imageType, video) {
// While browser specific tests are usually frowned upon, the
// fallback viewer only really works with WebKit/Blink and IE 10/11
// (it doesn't work properly in Firefox).
if (!gl && ((this.imageType == 'multires' && this.image.fallbackPath) ||
if (!gl && ((this.imageType == 'multires' && this.image.hasOwnProperty('fallbackPath')) ||
this.imageType == 'cubemap') &&
('WebkitAppearance' in document.documentElement.style ||
navigator.userAgent.match(/Trident.*rv[ :]*11\./) ||
@@ -203,7 +203,7 @@ function Renderer(container, image, imageType, video) {
var glBindType = gl.TEXTURE_2D;

// Create viewport for entire canvas
gl.viewport(0, 0, this.canvas.width, this.canvas.height);
gl.viewport(0, 0, this.canvas.width, this.canvas.height);

// Create vertex shader
var vs = gl.createShader(gl.VERTEX_SHADER);
@@ -213,7 +213,7 @@ function Renderer(container, image, imageType, video) {
}
gl.shaderSource(vs, vertexSrc);
gl.compileShader(vs);
// Create fragment shader
var fs = gl.createShader(gl.FRAGMENT_SHADER);
var fragmentSrc = fragEquirectangular;
@@ -225,41 +225,41 @@ function Renderer(container, image, imageType, video) {
}
gl.shaderSource(fs, fragmentSrc);
gl.compileShader(fs);
// Link WebGL program
program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
// Log errors
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS))
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS))
console.log(gl.getShaderInfoLog(vs));
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS))
console.log(gl.getShaderInfoLog(fs));
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
console.log(gl.getProgramInfoLog(program));
// Use WebGL program
gl.useProgram(program);
program.drawInProgress = false;
// Look up texture coordinates location
program.texCoordLocation = gl.getAttribLocation(program, 'a_texCoord');
gl.enableVertexAttribArray(program.texCoordLocation);
if (this.imageType != 'multires') {
// Provide texture coordinates for rectangle
program.texCoordBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, program.texCoordBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,1,1,1,1,-1,-1,1,1,-1,-1,-1]), gl.STATIC_DRAW);
gl.vertexAttribPointer(program.texCoordLocation, 2, gl.FLOAT, false, 0, 0);
// Pass aspect ratio
program.aspectRatio = gl.getUniformLocation(program, 'u_aspectRatio');
gl.uniform1f(program.aspectRatio, this.canvas.width / this.canvas.height);
// Locate psi, theta, focal length, horizontal extent, vertical extent, and vertical offset
program.psi = gl.getUniformLocation(program, 'u_psi');
program.theta = gl.getUniformLocation(program, 'u_theta');
@@ -267,16 +267,16 @@ function Renderer(container, image, imageType, video) {
program.h = gl.getUniformLocation(program, 'u_h');
program.v = gl.getUniformLocation(program, 'u_v');
program.vo = gl.getUniformLocation(program, 'u_vo');
// Pass horizontal extent, vertical extent, and vertical offset
gl.uniform1f(program.h, haov / (Math.PI * 2.0));
gl.uniform1f(program.v, vaov / Math.PI);
gl.uniform1f(program.vo, voffset / Math.PI);
// Create texture
program.texture = gl.createTexture();
gl.bindTexture(glBindType, program.texture);
// Upload images to texture depending on type
if (this.imageType == 'cubemap') {
// Load all six sides of the cube map
@@ -290,51 +290,51 @@ function Renderer(container, image, imageType, video) {
// Upload image to the texture
gl.texImage2D(glBindType, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, this.image);
}
// Set parameters for rendering any size
gl.texParameteri(glBindType, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(glBindType, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(glBindType, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(glBindType, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
} else {
// Look up vertex coordinates location
program.vertPosLocation = gl.getAttribLocation(program, 'a_vertCoord');
gl.enableVertexAttribArray(program.vertPosLocation);
// Create buffers
program.cubeVertBuf = gl.createBuffer();
program.cubeVertTexCoordBuf = gl.createBuffer();
program.cubeVertIndBuf = gl.createBuffer();
// Bind texture coordinate buffer and pass coordinates to WebGL
gl.bindBuffer(gl.ARRAY_BUFFER, program.cubeVertTexCoordBuf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0,0,1,0,1,1,0,1]), gl.STATIC_DRAW);
// Bind square index buffer and pass indicies to WebGL
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, program.cubeVertIndBuf);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0,1,2,0,2,3]), gl.STATIC_DRAW);
// Find uniforms
program.perspUniform = gl.getUniformLocation(program, 'u_perspMatrix');
program.cubeUniform = gl.getUniformLocation(program, 'u_cubeMatrix');
//program.colorUniform = gl.getUniformLocation(program, 'u_color');
program.level = -1;
program.currentNodes = [];
program.nodeCache = [];
program.nodeCacheTimestamp = 0;
}
// Check if there was an error
if (gl.getError() !== 0) {
console.log('Error: Something went wrong with WebGL!');
throw {type: 'webgl error'};
}
callback();
};
};

this.destroy = function() {
if (this.container !== undefined) {
@@ -356,7 +356,7 @@ function Renderer(container, image, imageType, video) {
gl.uniform1f(program.aspectRatio, this.canvas.width / this.canvas.height);
}
}
}
};

this.render = function(pitch, yaw, hfov, returnImage) {
var focal, i, s;
@@ -661,17 +661,6 @@ function Renderer(container, image, imageType, video) {
}
}
};

this.setImage = function(image) {
this.image = image;
this.init();
};
this.setCanvas = function(canvas) {
this.canvas = canvas;
this.init();
};
this.createCube = function() {
return [-1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, // Front face
1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // Back face
@@ -828,10 +817,9 @@ function Renderer(container, image, imageType, video) {
if ( testY == -4 || testY == 4 )
return false;
var testZ = check1[2] + check2[2] + check3[2] + check4[2];
if ( testZ == 4 )
return false;
return testZ != 4;
return true;
};
}



+ 22
- 22
src/js/pannellum.js Zobrazit soubor

@@ -245,7 +245,7 @@ function init() {
// From http://stackoverflow.com/a/19709846
var absoluteURL = function(url) {
return RegExp('^(?:[a-z]+:)?//', 'i').test(url);
return new RegExp('^(?:[a-z]+:)?//', 'i').test(url);
};
// Configure image loading
@@ -348,8 +348,7 @@ function init() {
numerator = e.loaded;
denominator = e.total;
}
var msg = numerator + ' / ' + denominator + ' ' + unit;
infoDisplay.load.msg.innerHTML = msg;
infoDisplay.load.msg.innerHTML = numerator + ' / ' + denominator + ' ' + unit;
} else {
// Display loading spinner
infoDisplay.load.lbox.style.display = 'block';
@@ -379,12 +378,12 @@ function parseGPanoXMP(image) {
// Extract the requested tag from the XMP data
var getTag = function(tag) {
tag = xmpData.substring(xmpData.indexOf(tag + '="') + tag.length + 2);
tag = tag.substring(0, tag.indexOf('"'));
if (tag.length === 0) {
var result = xmpData.substring(xmpData.indexOf(tag + '="') + tag.length + 2);
result = result.substring(0, result.indexOf('"'));
if (result.length === 0) {
return null;
}
return Number(tag);
return Number(result);
};
// Relevant XMP data
@@ -471,7 +470,7 @@ function onDocumentMouseDown(event) {
var s = Math.sin(config.pitch * Math.PI / 180);
var c = Math.cos(config.pitch * Math.PI / 180);
var a = focal * c - y * s;
var root = Math.sqrt(x*x + a*a)
var root = Math.sqrt(x*x + a*a);
var pitch = Math.atan((y * c + focal * s) / root) * 180 / Math.PI;
var yaw = Math.atan2(x / root, a / root) * 180 / Math.PI + config.yaw;
console.log('Pitch: ' + pitch + ', Yaw: ' + yaw);
@@ -1132,16 +1131,17 @@ function parseURLParameters() {
anError('The file ' + a.outerHTML + ' could not be accessed.');
}
var c = JSON.parse(request.responseText);
var responseMap = JSON.parse(request.responseText);
// Set JSON file location
c.basePath = configFromURL.config.substring(0,configFromURL.config.lastIndexOf('/')+1);
responseMap.basePath = configFromURL.config.substring(0,configFromURL.config.lastIndexOf('/')+1);
// Merge options
for (var k in c) {
if (!configFromURL[k]) {
configFromURL[k] = c[k];
for (var key in responseMap) {
if (configFromURL.hasOwnProperty(key)) {
continue;
}
configFromURL[key] = responseMap[key];
}
mergeConfig(firstScene);
@@ -1332,7 +1332,7 @@ function processOptions() {
}

function toggleFullscreen() {
if (loaded && !error) {
if (loaded && ! error) {
if (!fullscreenActive) {
try {
if (container.requestFullscreen) {
@@ -1414,7 +1414,7 @@ function loadScene(sceneId, targetPitch, targetYaw) {
oldRenderer = renderer;
// Set up fade if specified
var fadeImg;
var fadeImg, workingPitch, workingYaw;
if (config.sceneFadeDuration) {
fadeImg = new Image();
fadeImg.className = 'fade_img';
@@ -1429,12 +1429,12 @@ function loadScene(sceneId, targetPitch, targetYaw) {
// Set new pointing
if (targetPitch === 'same') {
targetPitch = config.pitch;
workingPitch = config.pitch;
}
if (targetYaw === 'same') {
targetYaw = config.yaw;
workingYaw = config.yaw;
} else if (targetYaw === 'sameAzimuth') {
targetYaw = config.yaw + config.northOffset - tourConfig.scenes[sceneId].northOffset;
workingYaw = config.yaw + config.northOffset - tourConfig.scenes[sceneId].northOffset;
}
// Destroy hot spots from previous scene
@@ -1445,11 +1445,11 @@ function loadScene(sceneId, targetPitch, targetYaw) {
// Reload scene
processOptions();
if (targetPitch) {
config.pitch = targetPitch;
if (workingPitch) {
config.pitch = workingPitch;
}
if (targetYaw) {
config.yaw = targetYaw;
if (workingYaw) {
config.yaw = workingYaw;
}
load();
}

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