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@@ -306,7 +306,6 @@ if len(missingTiles) > 0: |
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level = missingTile[1] |
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if face != prevFace: |
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missingTilesStr += '!' + faceLetters[face] |
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#prevLevel = None |
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if level != prevLevel: |
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missingTilesStr += '>' + b83encode([level], 1) |
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maxTileNum = math.ceil(cubeSize / 2**(levels - level) / tileSize) - 1 |
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