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@@ -845,7 +845,12 @@ function Renderer(container) { |
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this.level = level; |
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this.x = x; |
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this.y = y; |
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this.path = path.replace('%s',side).replace('%l',level).replace('%x',x).replace('%y',y); |
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if (!path) { |
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this.path = side + '_' + level + '_' + x + '_' + y; |
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} else { |
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this.path = path.replace('%s', side).replace('%l', level).replace('%x', x).replace('%y', y); |
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} |
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this.uri = encodeURI(this.path + '.' + image.extension); |
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} |
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/** |
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@@ -1146,10 +1151,21 @@ function Renderer(container) { |
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this.image.addEventListener('error', loadFn); // ignore missing tile file to support partial image, otherwise retry loop causes high CPU load |
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}; |
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TextureImageLoader.prototype.loadTexture = function(src, texture, callback) { |
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TextureImageLoader.prototype.loadTexture = function(node, src, texture, callback) { |
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this.texture = texture; |
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this.callback = callback; |
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this.image.src = src; |
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if (src instanceof Function) { |
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src(node, this.image, this.texture).then(img => { |
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if (!image) |
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this.callback(this.texture, false); |
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else if (img != this.image) { |
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processLoadedTexture(img, this.texture); |
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this.callback(img, true); |
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} |
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}) |
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} else { |
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this.image.src = src; |
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} |
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}; |
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function PendingTextureRequest(node, src, texture, callback) { |
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@@ -1162,7 +1178,7 @@ function Renderer(container) { |
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function releaseTextureImageLoader(til) { |
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if (pendingTextureRequests.length) { |
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var req = pendingTextureRequests.shift(); |
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til.loadTexture(req.src, req.texture, req.callback); |
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til.loadTexture(req.node, req.src, req.texture, req.callback); |
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} else |
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textureImageCache[cacheTop++] = til; |
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} |
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@@ -1174,7 +1190,7 @@ function Renderer(container) { |
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crossOrigin = _crossOrigin; |
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var texture = gl.createTexture(); |
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if (cacheTop) |
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textureImageCache[--cacheTop].loadTexture(src, texture, callback); |
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textureImageCache[--cacheTop].loadTexture(node, src, texture, callback); |
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else |
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pendingTextureRequests.push(new PendingTextureRequest(node, src, texture, callback)); |
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return texture; |
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@@ -1187,7 +1203,7 @@ function Renderer(container) { |
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* @param {MultiresNode} node - Input node. |
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*/ |
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function processNextTile(node) { |
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loadTexture(node, encodeURI(node.path + '.' + image.extension), function(texture, loaded) { |
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loadTexture(node, image.loader || node.uri, function (texture, loaded) { |
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node.texture = texture; |
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node.textureLoaded = loaded ? 2 : 1; |
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}, globalParams.crossOrigin); |
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