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Merge pull request #600 from Sherlock-Photography/multires-parallel

Support parallel requests for multiRes panorama tiles
pull/613/head
Matthew Petroff 6 年前
committed by GitHub
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找不到此签名对应的密钥 GPG 密钥 ID: 4AEE18F83AFDEB23
共有 1 个文件被更改,包括 32 次插入16 次删除
  1. +32
    -16
      src/js/libpannellum.js

+ 32
- 16
src/js/libpannellum.js 查看文件

@@ -660,12 +660,29 @@ function Renderer(container) {
var ntmp = new MultiresNode(vtmps[s], sides[s], 1, 0, 0, image.fullpath);
testMultiresNode(rotPersp, ntmp, pitch, yaw, hfov);
}
program.currentNodes.sort(multiresNodeRenderSort);
// Only process one tile per frame to improve responsiveness
for (i = 0; i < program.currentNodes.length; i++) {
if (!program.currentNodes[i].texture) {
setTimeout(processNextTile, 0, program.currentNodes[i]);
break;
// Unqueue any pending requests for nodes that are no longer visible
for (i = pendingTextureRequests.length - 1; i >= 0; i--) {
if (program.currentNodes.indexOf(pendingTextureRequests[i].node) === -1) {
pendingTextureRequests[i].node.textureLoad = false;
pendingTextureRequests.splice(i, 1);
}
}
// Allow one request to be pending, so that we can create a texture buffer for that in advance of loading actually beginning
if (pendingTextureRequests.length === 0) {
for (i = 0; i < program.currentNodes.length; i++) {
var node = program.currentNodes[i];
if (!node.texture && !node.textureLoad) {
node.textureLoad = true;
setTimeout(processNextTile, 0, node);
// Only process one tile per frame to improve responsiveness
break;
}
}
}
@@ -1064,12 +1081,13 @@ function Renderer(container) {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, null);
}
var pendingTextureRequests = [];

// Based on http://blog.tojicode.com/2012/03/javascript-memory-optimization-and.html
var loadTexture = (function() {
var cacheTop = 4; // Maximum number of concurrents loads
var textureImageCache = {};
var pendingTextureRequests = [];
var crossOrigin;

function TextureImageLoader() {
@@ -1096,7 +1114,8 @@ function Renderer(container) {
this.image.src = src;
};

function PendingTextureRequest(src, texture, callback) {
function PendingTextureRequest(node, src, texture, callback) {
this.node = node;
this.src = src;
this.texture = texture;
this.callback = callback;
@@ -1113,13 +1132,13 @@ function Renderer(container) {
for (var i = 0; i < cacheTop; i++)
textureImageCache[i] = new TextureImageLoader();

return function(src, callback, _crossOrigin) {
return function(node, src, callback, _crossOrigin) {
crossOrigin = _crossOrigin;
var texture = gl.createTexture();
if (cacheTop)
textureImageCache[--cacheTop].loadTexture(src, texture, callback);
else
pendingTextureRequests.push(new PendingTextureRequest(src, texture, callback));
pendingTextureRequests.push(new PendingTextureRequest(node, src, texture, callback));
return texture;
};
})();
@@ -1130,13 +1149,10 @@ function Renderer(container) {
* @param {MultiresNode} node - Input node.
*/
function processNextTile(node) {
if (!node.textureLoad) {
node.textureLoad = true;
loadTexture(encodeURI(node.path + '.' + image.extension), function(texture, loaded) {
node.texture = texture;
node.textureLoaded = loaded ? 2 : 1;
}, globalParams.crossOrigin);
}
loadTexture(node, encodeURI(node.path + '.' + image.extension), function(texture, loaded) {
node.texture = texture;
node.textureLoaded = loaded ? 2 : 1;
}, globalParams.crossOrigin);
}
/**


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