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Changed Math.min to Math.max

Using min causes odd errors where you can actually "zoom closer" than your minHfov setting. 

If the calculation for the multi-res minHfov is smaller than the config.minHfov, then you can zoom closer. This can happen when cubeResolution is very large and canvas.width is very small. In my case, my cuberesolution is 6704 and  canvas.width is 1440. My minHfov is 30 but the calculated minHfov is around 21, allowing me to zoom-in more than desired.
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Chase Walden 6年前
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2babe9783e
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: 4AEE18F83AFDEB23
1個のファイルの変更1行の追加1行の削除
  1. +1
    -1
      src/js/pannellum.js

+ 1
- 1
src/js/pannellum.js ファイルの表示

@@ -2145,7 +2145,7 @@ function constrainHfov(hfov) {
// Keep field of view within bounds
var minHfov = config.minHfov;
if (config.type == 'multires' && renderer) {
minHfov = Math.min(minHfov, renderer.getCanvas().width / (config.multiRes.cubeResolution / 90 * 0.9));
minHfov = Math.max(minHfov, renderer.getCanvas().width / (config.multiRes.cubeResolution / 90 * 0.9));
}
if (minHfov > config.maxHfov) {
// Don't change view if bounds don't make sense


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