|
|
@@ -1078,11 +1078,10 @@ function Renderer(container, context) { |
|
|
|
} |
|
|
|
// Draw tiles |
|
|
|
for (var i = 0; i < program.currentNodes.length; i++) { |
|
|
|
// This optimization that doesn't draw a node if all its children |
|
|
|
// will be drawn ignores the fact that some nodes don't have |
|
|
|
// four children; these tiles are always drawn. |
|
|
|
// This optimization doesn't draw a node if all its children |
|
|
|
// will be drawn |
|
|
|
if (program.currentNodes[i].textureLoaded > 1 && |
|
|
|
node_paths[program.currentNodes[i].path] != 4) { |
|
|
|
node_paths[program.currentNodes[i].path] != program.currentNodes[i].numChildren) { |
|
|
|
//var color = program.currentNodes[i].color; |
|
|
|
//gl.uniform4f(program.colorUniform, color[0], color[1], color[2], 1.0); |
|
|
|
|
|
|
@@ -1269,6 +1268,7 @@ function Renderer(container, context) { |
|
|
|
f3 = 0; |
|
|
|
i3 = 1; |
|
|
|
} |
|
|
|
node.numChildren = 2; |
|
|
|
} |
|
|
|
if (node.y == numTiles) { |
|
|
|
f2 = 0; |
|
|
@@ -1277,7 +1277,12 @@ function Renderer(container, context) { |
|
|
|
f3 = 0; |
|
|
|
i3 = 1; |
|
|
|
} |
|
|
|
node.numChildren = 2; |
|
|
|
} |
|
|
|
if (node.x == numTiles && node.y == numTiles) |
|
|
|
node.numChildren = 1; |
|
|
|
} else { |
|
|
|
node.numChildren = 4; |
|
|
|
} |
|
|
|
|
|
|
|
vtmp = new Float32Array([ |
|
|
@@ -1322,6 +1327,8 @@ function Renderer(container, context) { |
|
|
|
for (var j = 0; j < children.length; j++) { |
|
|
|
testMultiresNode(rotPersp, rotPerspNoClip, children[j], pitch, yaw, hfov); |
|
|
|
} |
|
|
|
} else { |
|
|
|
node.numChildren = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|